Eat, sleep, school, repeat. Boring! But Lucy can escape into the game world of ‘Zombie Run’. Here she can be herself and chat with other teens like her. Or are they?
In Zombie Run you are immersed in Lucy’s world and YOU call the shots. Homework or gaming? Accept message or decline? Support your friends or isolate yourself? Your choices could save a life!
Take the drink or say no thanks? Throw a punch or let it go? Get in the stolen car or walk away?
Your Call Rocks puts YOU in charge of the action. In the classic style of “choose your own adventure” books, you decide the actions that change the story and the outcome. With multiple choices to make and lots of different endings, the story really is in your hands…
Year 12 exams are looming and things are pretty stressful for JJ. Does it have to be all work and no play?
Max invites JJ to a party at Ruby's house. He can squeeze a party into his busy schedule, right? Another beer won't hurt...
It's closing night and time to let loose and party with the cast and crew. Mum’s lending you the car for the night… and you’ve promised not to drink. You get to the party and what could go wrong, right? But there’s just so many people to catch up with and things going on that maybe sticking to the plan isn’t that easy.
It’s Saturday afternoon and you and your cousin Darren have been out in the city with the boys, but now you have to get home. There’s no way you can walk to Joondalup and you haven’t got any money for the train. Then Gav rocks up in a car you know isn’t his. Do you get in or find another way home? If you’re in, how will you get out again without ending up in court or dead?